Classroom in a STEM environment an opportunity for innovation

Main Article Content

Cristian Ferrada
Danilo Díaz-Levicoy
Eduardo Puraivan

The STEAM (science, technology, engineering, arts, and math) class provides an appropriate space to support student inclusion and participation through the use of technology. This area not only facilitates the teaching work for the presentation of content, but also provides the student with multiple implementation tools related to technology for the development of various programs focused on the STEAM methodology. It seeks to establish an avant-garde, demonstrative learning environment, based on the simulation of virtual reality through the conditioning of learning environments that promote the development of skills in new generations, in order to resume scientific knowledge and careers framed in the technological advances. This initiative aims to promote and stimulate teaching and learning spaces that take place in a
In addition, to promote creativity in the search for expression on the arts, innovating and facing the needs of the future through the development of projects to work in and for the students themselves, exploring and solving problems through critical thinking, effective communication, efficient time management.

Keywords
STEAM Classroom, Innovation, Science, Experimentation

Article Details

How to Cite
Ferrada, Cristian et al. “Classroom in a STEM environment: an opportunity for innovation”. DIM: Didáctica, Innovación y Multimedia, 2022, no. 40, http://raco.cat/index.php/DIM/article/view/402812.
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