Revistes Catalanes amb Accés Obert (RACO)

Gamificación versus Ludictadura

Flavio Escribano

Resum


Marketing, business and recently education are the areas Gamification is
mostly researched as a new and revolutionary topic. This article is launching
hypothesis about the very first relationship between both human being and
play games, and how Gamification may not be a new kind of methodology but
it was always there. I also emphasize the necessity of democratizing
Gamification processes in order to avoiding its antithesis: Ludictatorship.

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